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 Epic7: Patchnotes

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BeitragThema: Epic7: Patchnotes   Epic7: Patchnotes EmptyFr Sep 10, 2010 11:18 pm

Dies sind die amerikanischen patchnotes, wir werden den gleichen patc h bekommen, allerdings werden unsere patchnotes ma<l wieder komplett werden, und nicht so kurz wie die amerikanischen sein xO

Zitat :

Epic VII: Awakening

Release Date 09/14/10
New Features

* A mysterious gatekeeper holds the secret to accessing new Hidden Dungeons. Find the gatekeeper in Crystal Valley, Palmir Plateau, the Sanctuary, or any of the shrines on the Veiled Island to open a portal to these difficult (but rewarding) dungeons!
* The Veiled Island has been expanded greatly! Several new areas have been added for high level players to explore and conquer.
* The Death Tyrant, a new pet, can now be tamed. This undead knight possesses many unique skills to strike fear into the hearts of your enemies.
* The Creature Enhancement system has been added. Visit the Creature Enchanter in town for the supplies needed to combine your pet cards into enhanced versions! Plus, even on a failed pet combination you may have the last laugh....
* The guild system has been overhauled. A new UI with new functions allows for a much improved guild experience.


Feature Improvements

* New items have been added that can be combined to create artifacts for enhanced pets to equip.
* New quests have been added to provide rewards for clearing various dungeons.
* Four additional hot bars have been added. Be prepared for every situation!
* New Cube Chips will now drop from monsters. These items can be combined to create special cubes that can enchant items for more than one enhancement bonus per combination.
* The Ursa Caverns merchant now has an expanded inventory.
* Players can now choose whether to display helms and decorative items on other players.
* Powerful monsters should now drop more Essence of Power items.
* When combining Essence of Power items, you now will get a bonus when combining 1,000 or 10,000 items at a time.


Tweaks and Fixes

* Several stat formulas have been changed. Dexterity and Agility will add to ranged attack power. Attack speed will increase with Agility. MP Regen will increase with Wisdom. Some other values have been tweaked.
* Some blacksmith upgrade stone prices have changed.
* Some NPCs in town are sporting new looks for Fall.
* Some ethereal items have had their bonuses tweaked.
* Ethereal items now glow when enchanted.
* Some soul stones have had their stats improved.
* The locations of the Cancel and Confirm buttons have been reversed.
* Fixed a bug that caused monster HP or loot items to sometimes not appear.
* Fixed a bug that caused certain decimal values to always round down. All decimals should now round to the nearest integer.



These patch notes are not final and are subject to change.
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BeitragThema: Re: Epic7: Patchnotes   Epic7: Patchnotes EmptySa Sep 11, 2010 7:59 am

*trommelwirbel* haben sie es wirklich geschafft. ist es zu glauben?? es soll den hidden loot bug nicht mehr geben o.O
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Epic7: Patchnotes Empty
BeitragThema: Re: Epic7: Patchnotes   Epic7: Patchnotes EmptySa Sep 11, 2010 2:34 pm

bugfixes glaub ich grundsätzlich erst wenn ich sie selbst getestet hab, die kartoffeln erzählen viel wenn der tach lang ist..^^
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